Quantic Foundry Gamer Motivation Profile

“What motivates you as a gamer?” – Several weeks ago Angie at Backlog Crusader posted her results of the Gamer Motivation Profile by the research company Quantic Foundry, almost being a “personality quiz” for gamers. This ties into a question I have asked myself at various times – “why do I play games?”. Being fully aware the simplest explanation to that particular question would be “I have fun playing them”, attempting a more analytical approach to what appeals to or “motivates” me in gaming sounded intriguing, though I still smirk using the word MOTIVATION as it refers to me, anyways…here are my results of the questionaire.

Results

The main categories in which the results are sorted into are Action, Social, Mastery, Achievement, Immersion, or Creativity. Do you play games to be immersed in a far away planet filled with all sorts of different characters and creatures or is gaming much more of a social activity in which you cooperate with or compete against others for a common goal? Do you view games as a puzzle to test your critical thinking or do you simply want an outlet to blow shit up? Here are my primary as well as secondary motivations…

How do you feel about your survey results?

I was not really surprised to see my survey results, my primary motivations are spread out across all categories, but lean most heavily toward the Action side. As someone who spent the majority of their life playing action/platform games like Mario and Sonic and also many FPS titles like the Call of Duty or Halo games. A couple of the survey questions were how much I enjoy explosions or “being an agent of chaos and destruction”, so…I had a hunch about what to expect in the results 😉 Another slightly less prominent category was Creativity in which the secondary motivations are Discovery and Design. I love the element of exploration in games, which probably stems from all the time spent playing Metroid and Zelda games. I love being able to wander around the giant environments in open-world games like Fallout or Assassin’s Creed. Outside of Action and Creativity the other categories are pretty much equal; I like to remain open-minded about any genre of game and know I will enjoy some aspect of it. For every FPS there’s and RPG game I enjoy, or for every game focusing primarily on gameplay there’s a narrative-based “walking simulator” that provides just as much enjoyment and happiness.

Which category is most accurate and least accurate?

I feel the survey results are pretty accurate, games more action-oriented are probably my middle ground as game genres go. I know these aren’t defined boundaries of what games I’m SUPPOSED to enjoy or not. In surveys where your answer is on a scale of how much your enjoy or how important something is to you I find myself answering somewhere in the middle as I can usually come up with scenarios for every answer. I quite often wake up and feel like playing something completely different than the previous one. The survey results show Mastery as my lowest percentile, I mostly agree with that as I don’t do a lot of achievement or trophy hunting in games or spend a considerable length of time trying to get an S-rank on missions. There are always exceptions to this, like all the other categories. If I’m really really enjoying a game, I will spend the extra time to go through and get the platinum trophy or finish everything, like Horizon: Zero Dawn, God of War, Spider-Man, or Mario Odyssey and Breath of the Wild.

Are there any major exceptions to your gaming motivations?

Not really, this seems reasonably accurate. I actually took the survey a couple times and got the same answers

Do any of these motivations carry over to your non-gaming life? If so, how?

Umm…I guess scoring a bit higher in the Action category is perfectly in line with someone that at times demonstrates the attention span of a hamster or the Creativity category fits well as most of my pursuits in life are less physical and more of either creative or intellectual(Surely obvious, right?).

Which games in your experience best satisfy your gaming motivations and how do they compare to the “suggested games” list from the questionaire’s follow up page?

Most of the games on the Suggested Games list are of the open-world/sandbox variety and should come as no suprise I have played and really liked every one on the list. The only exception is Middle-Earth: Shadow of Mordor, which I regretfully have yet to play. However, other titles like Half-Life 2, GTA: San Andreas, and Super Mario World are among my all-time favorite games. I have also pretty routinely mentioned how much I loved playing through Mario Odyssey. In describing games that best satisfy my gaming motivations I would probably use games like Metroid Prime or God of War(2018) as they are good examples of games that provide a little of everything in terms of action, exploration, and immersion.

I’ve linked the site if anyone wants to take a look at the Gamer Motivation Profile for themselves. It’s interesting to look at how Quantic Foundry has compiled all of the information in regards to what is your primary areas of motivation for gaming versus others. That’s all I have for now! If you take the survey let me know your results below, it’s always interesting to see the results and what games are recommended to others. This coming week, I also plan to finish up my Real Neat Blog Award(x2) post as well as wrapping up my Layers of Fear summary as we enter this Halloween season. And now, I’m headed back to Koholint Island for the evening.

Keep on playing…

Link’s Awakening – First Impressions

The Link’s Awakening remake has been out for nearly a day and a half and I felt compelled to write out some of my thoughts on the game so far, it being far easier to express as a blog post than a rambling series of tweets. I have only played for a few hours and through a couple dungeons, but I can already tell this remake is something special.

Taking BowWow for a walk!

Ever since Nintendo announced they were remaking The Legend of Zelda: Link’s Awakening during the February Direct I knew I was going to play this game(bold proclamation, I know). I was cautiously optimistic after seeing the announcement video showing a shipwrecked Link on the shores of Koholint Island; the animation style they decided to use which shows the environments and character models as glossy, cartoony, and look as though they are made from plastic. After watching more gameplay coverage as we approached release date I went from thinking, “I’m sure I’ll play it” to “I’m gonna buy it IMMEDIATELY” as I became more and more hyped for what could be dismissed as simply a remake of a 26-year old Game Boy game. In the meantime I played through the original Game Boy version of the game in anticipation as I had never played through the game before and wrote a blog post of my thoughts after completing if you care to read. I found myself really enjoying the original Game Boy version so much it made me even more excited to see what Nintendo would do in the remake.

I am thoroughly impressed with the work by Nintendo’s team and especially with that of developer Grezzo, who has helped in developing the solid 3D remasters of Ocarina of Time and Majora’s Mask for the 3DS. The game is pretty faithful to the original version, but added in some modern conveniences such as no longer spending much of your time going between actually playing the game and pressing the Start button to manage your inventory(as you could only carry two items at the same time) or the seemingly complicated way of saving your progress( pressing B, A, Start, and Select at the SAME TIME), whereas now you simply open up your inventory screen and select Save, nearly identical to Breath of the Wild.

If you’ve read anything about Link’s Awakening in the past few months, I’m sure a significant portion of it is about the visual style of the game, whether the animation style or the interesting camera angle being used in the game. You have also been inundated by descriptions of the game using the words ADORABLE, CHARM, or DIORAMA, and while the game is all of those things(it’s soooo cute!) I will simply say that this game looks, really, really good! Everything from the texture of the grass and trees to the shimmery sparkle of the water on Koholint Island is great. I walked past a tree that had three apples hanging from it and didn’t even realize I tried to shake the tree to pick up the apples as if it was an Animal Crossing game, there’s my assessment of the game I guess – “Zelda meets Animal Crossing!” Another interesting feature of the game is how it appears as if it’s being viewed through a camera lens with the focus always on Link and around the outer edges of the screen it appears to be a slightly blurred out-of-focus effect. This certainly adds to the unique charm(damn! I said it) and almost gives the perspective of the game being viewed through a set of nostalgia goggles, which I find ironic and clever, given the game series and company behind it 😉

Where am I??

The music of the game perfectly compliments the visual style and overall mood of the game, the music is taken directly from the original game but the updated orchestral overtures greatly enhance the whimsical feeling of the game. While playing, the music provides both a sense of adventure as well as feeling of calmness and relaxation that really reminds me of old Nick Jr. shows like Little Bear or Max and Ruby – I’m surely not the ONLY one to remember those old cartoons, right?

The game mechanics are as fluid and responsive as ever and improved by having dedicated sword and shield buttons. I picked up Roc’s Feather already and excited to try it out in combination with the Pegasus Boots so I can jump over distances that had previously shown just a bit too far, there’s still Bomb Arrows and a Hookshot to have fun with too! I feel obligated to mention probably my favorite mini-game in Zelda games(or most others) – fishing. The fishing was super enjoyable in the original and is looking to be just as relaxing. One of the biggest surprises after bringing home Link’s Awakening was the fact that I was able to pop the nasty tasting little cartridge into my Switch and I was able to play the game IMMEDIATELY without any sort of patch or update first….cuz’ back in my day(angrily shakes cane)….

Gone fishin’

I know many have had issues with the frame rate dropping a little bit when progressing between screens, but I haven’t had anything happen yet, or just not noticeable enough. I guess maybe it could be that I haven’t come across the Pegasus Boots yet, so when attempting to move a bit quicker it can start to affect the frame rate(?). I guess I’ll have to keep an eye out for that. Another issue I’ve seen a few bring up on Twitter is the fact that Nintendo is charging a full $60 for a remake, and of probably the shortest Zelda title at that. That seems to be the only real drawbacks to the game I’m aware of for anyone still on the fence about buying the game. I do very highly recommend it as the definitive version of the game to play if you have the chance. I’m really really enjoying the Link’s Awakening remake so far and may end up as one of the favorite games of 2019. That’s about all for now, what are your thoughts on Link’s Awakening from what you’ve seen or played so far? Let me know in the comments below. I’m gonna go do some fishing and….”acquire” myself a bow and arrows from the shopkeeper’s store 😉

Keep on playing…