Coffee Crisis – A Caffeinated Blend of Retro Gaming

I thought it would be interesting this weekend to pick up a random indie game on my Switch without knowing really anything about it and write my thoughts about it. In looking through the Switch Online Store, which I believe could use a bit more organization as it seems daunting to look through page after page of titles without there being much for filter options…but I digress. I found the game Coffee Crisis which was developed by Mega Cat Studios and published by Qubic Games. The game appeared to be a bit of a retro throwback to all the 16-bit side scrolling beat-em-up games that I played as a kid on the Sega Genesis or Super Nintendo. It also happens to involve metal music, retro games, and as the title would suggest….coffee.

I have fond memories of playing beat-em-ups like the Streets of Rage, Final Fight, and Golden Axe games; everything about this game fits right in with these games. I enjoyed the aspect of playing a game so reminiscent of the previously mentioned early-90’s titles. Mega Cat Studios I discovered, even produced an authentic Homebrew version of the game on cartridge with case and manual to play on Sega Mega Drive/Genesis that you can purchase on their website.

The story is set on Smurglians – a race of aliens who’s entire planet runs on the energy generated from coffee, metal music and WiFi( that’s right!) and have set their sights on planet Earth’s most precious resources. You play as either Nick or Ashley, two metalhead baristas at the Black Forge Coffee House who are not going to sit idly by and let this travesty occur as you fight your way through the streets of downtown Pittsburgh.

Walloping the elderly to save the metal…

The gameplay is pretty standard as far as beat-em-ups go; you progress through multiple levels with the occasional mini-boss appearing every several levels until finally making your way to the boss at the end of the game, which I was mildly disappointed in the abrupt not-quite-an-ending of the game, it more or less just….stops. The length of the game overall I was satisfied with, being roughly the same length as others of the genre. My criticisms of the game are pretty mild, as I any drawbacks to the game are the same that you would hear of games like Streets of Rage. For better or worse, Coffee Crisis is authentic to a fault with negative attributes that are commonplace in games like it. You screen position is difficult to keep track of when multiple enemies attack and you get “Caught In A Mosh”( couldn’t resist!). There is also the annoying abundance of enemies who can shoot projectiles at you or simply have “weapons” such as a lasso or a cane…yes, among the enemies you fight off are humans that have been taken control of by the Smurglians. These can be range from random looking “dude bros”, to western looking…uh…cowgirls, to I guess….the elderly? You fight your way through the streets of Pittsburgh drinking coffee, listening to metal, and pummeling old men and women that attack you with canes and walkers. There is also an array of Smurglians to fight from purple aliens sporting mohawks to tuxedo-clad aliens in wheelchairs who can shoot “mental projectiles” at you ( Professor X as a Smurglian). The game in premise alone is not any danger of taking itself seriously, I ALMOST felt like I shouldn’t have been enjoyed this developing chaos as much as I did. My other critique is also all too common in games such as this where, you have a powerful special move at your disposal HOWERVER, using it costs you a small portion of your health. The game is not an easy game, as it was clearly intended to be played in “couch co-op” with another player alongside you.

I still feel these negatives don’t overly hinder any enjoyment to be had playing Coffee Crisis, I had a blast playing this game. The soundtrack to the game is excellent as well, with tracks being provided by Pittsburgh area metal band Greywolf. There is also a couple small cameos from retro-gaming YouTubers Metal Jesus Rocks and Alpha Omega Sin. Mega Cat Studios clearly shows a lot of love for the 16-bit beat-em-ups of yesteryear and I very heartily recommend to anyone looking for an entertaining indie game to play, it’s got coffee, retro games, and metal, hell yeah!

I thought these dudes looked familiar….

Side Note: Coffee Crisis is currently available for LESS than the price of a coffee house brew at $1.99, a GREAT DEAL until May 27th. https://www.nintendo.com/games/detail/coffee-crisis-switch/

For anyone else who would like to purchase a physical cartridge version to play on Sega… https://megacatstudios.com/collections/16-bit/products/coffee-crisis-sega-genesis

Keep on playing…

Apex Legends – No Titans, no problem

There are 8 playable characters you can choose, though the characters Caustic and Mirage initially need to be unlocked

Any given week I’m usually playing several different games, however the past couple weeks most of my time spent playing games has been playing Apex Legends and with over 8 million players in the first 48 hours after launch, a sizable portion of the online gaming community has been too(understatement). 

Apex Legends was launched completely unaware by just about everyone two weeks ago on the date. I awoke Monday February 4 to read news that Respawn Entertainment had announced their newest project; a class based battle royale shooter “set in the Titanfall universe” and was launching immediately. I have to admit I was unsure what to think upon hearing the announcement as I, along with many others were hoping for news of Titanfall 3. I absolutely loved Titanfall 2 and regard it as one of my favorite first-person shooters I’ve ever played, alongside games like Goldeneye, Halo, and Call of Duty: Modern Warfare. As mixed…well…generally negative feelings as I have for EA, I wanted to support Respawn and give Apex Legends a chance. 

The premise of Apex Legends is standard battle royal fare, (drops, shrinking area of play, random weapons scattered throughout map) but with 8 class-based “Legends” to select from at the beginning of the match. I find the class-based angle interesting in a battle royale game, as each character has different abilities to use throughout the match. Each character has a passive, tactical, and an ultimate ability. This being similar to Overwatch…I’m curious to know how long Blizzard has been contemplating creating a BR mode for Overwatch?

I have been playing Apex Legends for two weeks now and so far I have been very impressed. My favorite aspect of the gameplay would probably have to be the Smart Comms system, where you simply tap a button to point out or “ping” anything from your next map destination to items and weapons to pointing out enemies on the map for your squad to see. This intuitive context sensitive design lets you do ALL of this without having to get on the mic to talk to you squamates. Ask anyone who has ever tried to play in a squad with random players online or simply prefer not to use a mic can tell you what a blessing this is. There is also a respawn ability where even after you are knocked down and killed your teammates can grab your player beacon from your loot; a “death box” and bring it over to a respawn beacon and you will get another chance as your character jumps down from the next dropship. This gives away your position to the other remaining players as well, so you will need to move quickly as soon as you hit the ground.

Your teammate can bring your player beacon to respawn you from an incoming dropship.

The gameplay itself in Apex Legends is as smooth as it gets, this comes as no surprise to anyone that marveled at the gameplay of Titanfall 2 (also the fact that Respawn was founded by Jason West and Vince Zampella from Infinity Ward – developers of the first two Cod: Modern Warfare games). The shooting feels good and tight, the movement has enough “weight” to it, but you don’t feel like you’re running through quicksand. 

King’s Canyon – One large island but has multiple areas and terrain from mountains to swamps and desert

There is currently only a single map you can play – King’s Canyon, but it has become one of my favorite maps in any battle royale game. The map has different terrain, from dry sandy wastelands which look like something out of the Borderlands games to green swampy lowlands with streams running through, reminiscent of SOCOM games.

As with most battle royale games, there is a very slight learning curve. Mostly just familiarizing yourself with which weapons are what and what the attachments and ammo types are, which in turn makes it more satisfying to utlitlize all the different gameplay aspects and see your squad as Champions.

Apex Legends is definitely worth checking out if your are a fan of the battle royale genre and it plays well enough to give a chance even if you aren’t a fan. I am having a blast playing this in the meantime. Here’s hoping the enormous success of this game in such a short time may result in Respawn making Titanfall 3 in the future…