Boss Battles – Dark Souls/Mega Man

Alright. So, let’s pretend you’re a kid sitting in front of the living room tv playing Mega Man 2 on NES, or a grown-ass adult playing the Mega Man Legacy Collection on your Nintendo Switch, it makes no difference. You’ve guided the Blue Bomber through Wood Man’s stage and will be squaring off against yet another one of Dr Wily’s robotic rogues. Wood Man’s attack pattern begins by sending a group of leaves into the air. You try not to take too much damage from this weaponized foliage as it floats back down towards you; at the same time, Wood Man will fire his leaf shield directly at you, providing yet another obstacle to avoid. The battle can prove even more daunting as you realize your Buster Cannon in its default form doesn’t deal a ton of damage; however, you’ve already defeated Heat Man and have absorbed his Atomic Fire ability. This weapon upgrade proves all the difference in the contest as it takes roughly two charged shots to defeat Wood Man.  

Every enemy in Mega Man games have a set of specific strengths and weaknesses against a particular type of weapon. Identifying which upgrades are effective against which enemies – essentially a rock-paper-scissor match with each robotic foe, makes an ENORMOUS IMPACT in combat rather than simply jumping, shooting and dodging your way through each level. This has become one of the central gameplay elements to Mega Man games and was something that I routinely thought of as I played through Dark Souls over the summer. It was during many of the boss fights contained within From Software’s dark fantasy epic that I realized the similarities in how most boss encounters, while intimidating at first, can be made to feel much less so once you discover and exploit an enemy’s distinct weakness(es).

Bell Gargoyle(s)

One of the earlier boss fights in Dark Souls is the Bell Gargoyle. You come across this enemy on the roof of the Undead Parish before reaching the bell tower. The fight itself is pretty straightforward – dodge and attack. Once the Bell Gargoyle’s health reaches the halfway point is where the real fun begins; you will be promptly be joined by ANOTHER Bell Gargoyle and have to face off against not one, but TWO of these winged assholes. I spent several attempts trying to get the attack patterns down and generally testing my own patience in the process. I was ultimately unsuccessful as I just couldn’t avoid the near-constant onslaught of fire breath attacks from both gargoyles. It wasn’t until I randomly looked in my inventory for any consumable items that may be of use to me that I noticed I had accumulated several gold pine resins, which when applied add a healthy dose of lightning damage to your weapon. On the VERY FIRST application of gold pine resin to my weapon, I completely annihilated both Bell Gargoyles in about a minute flat…well, shit. I had spent so long grinding away at this boss fight, hoping to finally get the attack patterns down and picking the ideal time for a counterattack that I was actually caught completely off guard by how some seemingly small detail like applying lightning damage to your weapon could have in, what had been a difficult fight. It was actually this moment that made me begin to understand the way most boss fights can be approached in not just Dark Souls, but most From Software souls-like games.

Moving on to another example…

Stray Demon

You get your first glimpse of the Stray Demon in the opening minutes of Dark Souls as you make your way through the Northern Undead Asylum. The (optional)fight doesn’t actually occur until you return to the Asylum a little later in the game – another fight that gave me a fair amount of trouble in my first several attempts as this thicc bastard can absolutely wreck your chance at earning that ‘W’ with some potent magic AOE attacks. In doing a bit of research on the fight that I learned of its Achilles heel – bleed effect. The Stray Demon fight can be trivialized by the fight you can stroll, well…fall, more precisely into the boss arena with nothing a base level Bandit’s Knife capable of causing bleed damage(as well as a shield with magic resistance) and emerge victorious, which is EXACTLY WHAT I DID. Is the Stray Demon an imposing enemy? Yes. Does it have a not-so-obvious weakness to be exploited to the point of being (almost)laughably easy? Also, yes.

Ornstein & Smough

Of course, there’s times when you simply WILL NOT have the upper-hand against a particular boss – either because you never picked up the weapon/ammo to gain the upper-hand or they…just don’t have any distinguishable weaknesses to exploit. Reaching the level boss in a Mega Man game without the weapon giving you the upper-hand usually means you’re stuck using nothing but the Mega Buster and having to memorize every single movement and attack if you wanna win the fight. This happened to me MANY more times than I’d like to admit in Dark Souls, making the game feel even more similar to the Blue Bomber’s various adventures. The example which comes to mind first during my playthrough of Dark Souls was the infamous Ornstein & Smough fight. I had made my way through Anor Londo, dealing with a dozen sentinels and a whole goddamn army of silver knights before finally coming face-to-face(-to-face) with the proportionally mismatched duo. This fight took me what felt like the better part of a week. One of my biggest disadvantages, outside being outnumbered, was the fact I knew there was a weakness to exploit – FIRE. I just had no way of doing so. I didn’t have any weapons or consumables to deal fire damage, with no souls to make a quick detour and acquire any either. This meant If I was going to take on both Snorlax AND Pikachu, I had to do it the hard way – patience and pattern recognition. Just like with Mega Man, it IS possible to go through the entire game without using elemental attacks to give you an edge, but it makes an already uphill battle even steeper. The fight against Ornstein & Smough wasn’t exactly pretty and took me an eternity, but…I did it, dammit! 

Of course, I’m morally obligated to mention Bloodborne in at least one blog post a month and a number of boss fights could apply to this as well, though most end up falling under the basic “BEASTS = USE FIRE” guidelines as established by the Hunter’s Workshop…which could be an entirely different post for another day.

Thanks for reading!

Weekend Gaming Review – Nintendo Switch

I didn’t have anything particular in mind for this week’s blog post as I admit the week seemed to rush by rather quickly, so I figured I would more or less discuss what games I have been playing over the past week as well as this weekend.

I started off the week by finally beating Cuphead on my Switch. I absolutely love the game! The gameplay is practically flawless and reminds me greatly of games from the Contra or Mega Man series. The game is certainly not easy, it is all the more rewarding when you are able to finally break through and beat a boss or level. I recommend it heartily to anyone who enjoys side-scrolling shooters….AND a challenge.

After beating Cuphead I had the urge to pick back up the Mega Man X Collection for my Switch and spent a good deal of time this weekend trying to beat Mega Man X, as I have played the game( SNES mostly) time to time from childhood but have never actually beat the game….an all to common thing, especially older and more difficult ones such as that. Mega Man titles have always been difficult but the satisfaction that comes from clearing a level and boss at the end is a feeling of “gamer euphoria” that is hard to match.

Who laughing now, huh?

As a bit of a changeup from the challenging side scroller games I have been playing, I spent several hours over the week playing Super Mario Odyssey. I have completed the “main story” twice and spent just over 90 hours acquiring all 999 Power Moons in the game, so I didn’t really intend on doing that all a second time, but there is something in the game that is just really relaxing in casually collecting power moons across the different worlds. I have said it before, but it really does remind me of the Mario 64 and the “collect-a-thon” games of the era including Rare gems Banjo-Kazooie, and Jet Force Gemini. These games will forever hold a very special place to me.

This past Friday, Konami released their Castlevania Anniversary Collection which had been announced as part of the company’s 50th anniversary. I promptly downloaded the collection on my Switch, as I have played many different Castlevania games but have never played Castlevania: The Adventure which was released for the Game Boy back in 1989 and hadn’t come across many physical copies of it around town. The game is enjoyable despite the terrible framerate slow-down that plagued many old Game Boy games that tried to push the limited technology of the day. The game only contains 4 levels so the game can pretty easily be completed in one sitting. There is also the first North American release of the NES title – Kid Dracula which is somewhat of a spin-off of the Castlevania series. I am really looking forward to digging into more games in the collection, as I have never played very much of either Castlevania 3: Dracula’s Curse and Castlevania: Bloodlines which I never played back after their original release as I was a bit young. The Castlevania series and similarly the Mega Man games serve to show us games that can age gracefully and still be fun to play – they are beloved by millions of fans due to this.

Castlevania: The Adventure is still fun to play, despite major slowdown issues.

I did also invest a fair amount of time over this weekend playing more Tetris 99( yes…still playing 😉 ). Nintendo announced the 3rd Tetris 99 Maximus Cup, which the goal was essentially to play enough to earn 100 points to get a customer retro theme to commemorate the 35th anniversary of Tetris being released. The theme itself is pretty cool, including the music and green tinted visuals found on the Game Boy 35 years ago.

That’s about it for this week! What were you playing this weekend or plan on playing this coming week?

Keep on playing…