Today’s post is part of Pokémon Creator’s Catch – a collaboration created by NekoJonez featuring a collection of other bloggers wanting to share their love of everything Pokémon, a series which is currently celebrating the 25th anniversary of the release of Pokémon Red & Green in Japan. Go ahead and click the link to be directed back to the main lobby to check out the other
blogger trainer’s posts. Gotta read ’em all!
The late 1990’s saw the birth of a new pop culture phenomenon – Pokémon, first, in Japan and shortly after the entire world would be in the midst of Pokémania. For the extent of its popularity however, Pokémon was an exclusively handheld game and many fans dreamt of the chance to see their favorite Pokémon on a tv screen. Players would have to wait until the release of the Nintendo Switch for a new mainline Pokémon game to arrive on a console, there were a few spin offs in the series that would provide as closely to the full experience as possible beginning with the Nintendo 64…
Pokémon Stadium was the first game released on a console, which allowed players to battle their favorite Pokémon in a full three dimensions. The original incarnation of the game was released in 1998 as Pocket Monsters’ Stadium in Japan and had started out its development as a planned release for the Nintendo 64DD peripheral, but was eventually moved over to cartridge format and released on the N64. This makes the Pokémon Stadium that we came to know on this side of the Pacific, technically Pokémon Stadium 2, similarly to how the numbering of Final Fantasy games depended on which region the game was played in.
Pokémon Stadium was first released on April 30, 1999 in Japan, along with a later release in North America February 29, 2000 and in Europe on April 7.
Unlike the mainline entries or many of the spin off releases, Pokémon Stadium does not have a main story mode. The main game modes are Stadium Mode and Gym Leader Castle. The former features four different Cups – Pika, Petit, Poké, and Prime in which you battle your way through a round of opponents and in the latter, trainers take part in battles with Gym Leaders in the same way you would make your way through a Pokémon Gym on the Game Boy. Both Stadium and Gym Leader Modes allow you to create teams of rental Pokémon, whose move sets can be viewed before choosing, or you can assemble your own squad of Pokémon from your Game Boy cartridge via the Transfer Pak, which was included in the game box. You can also use the Transfer Pak to play Pokémon Red, Blue, or Yellow on your tv screen by accessing the Pokémon Tower(where I spent a considerable amount of time).
Along with the game modes allowing players to battle against computer-controlled trainers, you can also play a number of Pokémon mini-games from the Kid’s Club area of the map. Some of the mini-games included in Pokémon Stadium were “Run, Rattata, Run!” in which several Rattata would run along a treadmill, leaping over a number of obstacles to reach the finish line first, or “Rock Harden” which pits four Kakuna or Metapods against each other with the object of the game being to avoid taking damage from falling rocks by using the Harden move just prior to being hit. My favorite of the mini-games would still have to be “Sushi-Go-Round” – four Lickitungs competing to eat the most sushi as it circles the bar. Many hours were ultimately spent playing the assortment of mini-games in Pokémon Stadium…
In an era full of memorable gaming moments, I can still remember the excitement of getting the chance to see Pokémon battles on my bedroom tv. As much as I loved playing Pokémon Red on my Game Boy Color, the limited range of colors and pixelated graphics weren’t always the easiest to see on the small screen(ask anyone who relied on one of those small peripheral lights to see the screen when sitting directly under the sun or a ceiling light wasn’t an option) and the notion of 3D characters and battle animation in color sounded nothing less than amazing. As with many, many other games at the time, my first glimpses of Stadium were from the seemingly endless coverage of anything Pokémon-related in Nintendo Power magazine. I remember eagerly anticipating the game’s release and being able to see the game for myself(hopefully soon) as I endlessly scoured issues of Nintendo Power, eagerly awaiting the game’s release and being able to play for myself.
Pokémon Stadium was released at the end of February and was about a month or so later that my brother and I got the game. I remember coming home from a school trip late one Saturday night and it wasn’t until I woke up the next morning that I noticed a copy of the game lying in my brother’s room. I eagerly popped the gray cartridge into my N64 and proceeded to spend the rest of the day sitting playing through the different challenges and cups in Stadium Mode and battling my way towards the Elite Four in the Gym Leader Castle, along with spending a considerable amount of time playing through the different mini-games and viewing the Pokédex in Oak’s Lab. I recall getting in a bit of trouble at school the next day when I showed up and had completed hardly any of my homework from over the weekend. I could say that I regret ignoring my schoolwork to play Pokémon, but…that’d be a lie.
I still have many fond memories of playing Pokémon Stadium. Did the game add anything revolutionary to the Pokémon universe? The fact you could insert your Game Boy cartridge into the Transfer Pak and import your own teams of Pokémon to use in Stadium Mode or Gym Leader Castle, along with being able to play Red/Blue/Yellow on the living room tv from the Game Boy Tower area of the game were pretty innovative at the time(the ability to play Game Boy games on a tv screen had only been possible prior to this by using the Super Game Boy peripheral for the SNES).
Stadium was also a viable means for trainers to fill out their Pokédex as you were able to acquire rarer Pokémon like Kabuto, Omanyte, Hitmonlee, Hitmonchan or Eevee as a reward for beating the Elite Four in the Gym Leader Castle. There was also starters like Bulbasaur, Squirtle, or Charmander that you could receive as prizes. I remember the excitement of finding out I could get an Omanyte through the gym leader battles; I had taken the Dome Fossil over the Helix Fossil and got Kabuto instead of Omanyte in Pokémon Red.
Pokémon Stadium acts as an amusement park for battling, viewing, and training your favorite Kanto Region Pokémon, along with a set of mini-games to keep entertained with. Just being able to see favorites like Charizard, Gyarados, or Snorlax battle on a tv screen in color and 3D was impressive enough on its own…
6 thoughts on “Pokémon Stadium”
Pokemon Stadium was definitely an impressive game for its time, but it’s kind of in a weird spot in that, in a vacuum, it’s very difficult to recommend. The Transfer Pak, was doubtlessly a novel idea, but the materials being discontinued make revisiting the game in its intended form nigh-impossible.
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Yeah, it’s yet another N64/PS1-era release that was a very “time and place” game. The only mentions of Pokémon Stadium are mentioning how cool it was back in 2000 or how some of the simple mini-games can still be fun.
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I never owned an N64. I had to visit a friend to play the likes of Golden Eye and perfect Dark. I don’t think we ever got into Stadium even though we were both huge Pokemon fans. It was all about Pokemon Snap for us.
Thank yyou for writing this