It’s time again for another round of achievement hunting! A few months ago, I came up with a simple idea in the Later Levels Discord server – people would all play an agreed-upon game and continue on until collecting every trophy or achievement in the game, writing a blog post about it and what they thought of the requirements or specific areas they had trouble with. My idea was something like a book club, just…playing video games and sharing it with others. The previous game that trophy-hunter extraordinaire Solarayo from Ace Asunder and I agreed to play was Assassin’s Creed: Syndicate, a game I have never played but had on my list. Despite it being a sometimes glitchy, bug-filled experience and getting locked out of a couple trophies due to glitches, I still had a lot of fun roaming the streets of London with Jacob and Evie Frye. For the next game, I suggested we try to get all the achievements Banjo-Tooie, a game from my childhood that I have some memories of playing but didn’t recall ever finishing. The game received an HD remaster that was released on the Xbox 360 back in 2009 and was most recently included in the Rare Replay collection on Xbox One, the version I’m currently playing. Another thing I kept in mind with Banjo-Tooie was the fact the 20th anniversary of the game’s Nintendo 64 release was coming up shortly(11/20/20) and I had wanted to have something written up for the occasion. I remembered getting through (what I thought was)most of the game, but had never finished it. As I started playing Banjo-Tooie again it became apparent that I hadn’t even made it as far as I’d thought, this revelation came as I reached Glitter Gulch Mine, which is only the SECOND level…not quite as late in the game as I’d initially thought.
At time of posting, I’ve completed the first five of nine worlds in the game. The game doesn’t have an expansive list of achievements to go along with it, making it sound downright easy to add 200 points to my Gamerscore, but some difficulty with the way the jigsaw pieces are scattered throughout the levels and requiring a lot of backtracking and double-checking your inventory items before even being able to reach the area where the next jigsaw piece is located has made the goal of getting a 100% completion and all 12 achievements(yes, ALL 12 of them) a little more time-consuming than I had originally assumed. I may also write up another future post going over my general feelings of the game as I admittedly am having a difficult time enjoying this to anywhere near the same degree as Banjo-Kazooie. Here are the achievements I have unlocked thus far…
Knocked Out Klungo
- 20G – He’s out for revenge; not once, not twice, but three times. You need to beat him once.
Grunty’s dimwitted, but loyal minion makes several attempts to stop you throughout the game. He’s pretty easy to fight as he mostly lumbers along throwing vials of potions(acid?) at you, making this first achievement pretty simple.
- 20G – You’ll probably end up with many more, but to achieve this you just need one of each.
For the Treasure Hunt achievement, all you need to do is collect one of each: egg, feather(red & gold), treble clef note, and Jinjo. I unlocked this one within the first two levels of the game. Collect-a-thons, right?
All Beaten Up
- 20G- Kill any 20 bad guys with any of these attacks: Mumbo’s wand, your Pants Attack or the Daddy T-Rex.
A pretty straight-forward achievement: I spent a little while running around electrocuting enemies with Mumbo’s wand and crushing enemies after being transformed into the Daddy T-Rex. Destroying twenty enemies didn’t take too long…
A Merry Old Soul
- 20G – You’ll find Old King Coal in Chuffy’s boiler and he’s a bit on the grubby side. Scrub him out!
In Glitter Gulch Mine, you first come across the derailed train Chuffy, who will transport Banjo & Kazooie between in-game levels. This can only be done after entering the boiler area of the train and fighting a giant carbon-based boss – Old King Coal. Similar to other boss fights in Banjo-Tooie, you simply need to fire a few eggs at his weak points to defeat the grubby monster and acquire Chuffy’s assistance, along with the A Merry Old Soul achievement.
Hatch the Future
- 20G – Separate our heroes for the first time, or hatch a Banjo-Kazooie Stop ‘N’ Swop Egg with Heggy
One of the new game mechanics featured in Banjo-Tooie is the Split Pads, which as the name implies, split up our furry and feathered heroes to allow them to perform moves and access areas they would otherwise be unable to as a team. The Hatch the Future achievement is unlocked simply for using a Split Pad for the first time. I mentioned the achievements themselves were pretty easy…
- 20G – Don’t be suckered! You’ll have to freeze every single octopi.
The fourth level of the Banjo-Tooie – Jolly Roger’s Lagoon(not to be confused with Jolly Roger Bay in Super Mario 64…hmm) you will spend a good deal of your time below the waves as you venture through dark underwater tunnels, eventually discovering the remains of the fabled city of Atlantis. There’s also a number of aquatic enemies that you must avoid, including several giant octopi whose tentacles block the passageways connecting the area. A well-placed ice egg or submarine torpedo will momentarily freeze the enemy octopus in place allowing you to freely pass by. The Calamari Bonanza achievement unlocks once you freeze each octopus at least once.
Points Make Prizes
- 15G – Balloons of any color will do, get 60 points worth or more and you’re a winner…sort of.
In the third level – Witchyworld, you play several mini-games in which you’re shooting at balloons, trying to score a certain number of points within the time limit. There are three different colored balloons – red, green, blue, which are worth 1,3, and 5 points respectively. To unlock the achievement you simply need to get 60 points or more.
Shoot Em Up!
- 15G – It’s great fun exploding these little lovelies! Any 20 Ulcers, Clinkers or Mines will earn this.
Upon reaching Jolly Roger’s Lagoon, Humba Wumba will transform you into a submarine, which makes traversing the dark depths of Davy Jones’ Locker noticeably easier. Once at the bottom of the briny deep there’s a mini-game in which you shoot torpedoes at floating underwater mines, near identical to the balloon mini-game in Witchyworld(except you’re a little yellow-shorts submarine). Blow up 20 of the underwater mines to unlock the Shoot Em Up! achievement.
That’s all I’ve accomplished for now. I had planned on having unlocked all the achievements in Banjo-Tooie by today and needing only a single post to recap my adventure through the game, as today is the 20th anniversary of the game’s release. The game is considerably larger than the previous entry with a completionist run estimated to take about 25 hours(BK takes me about 12-13 hours to complete everything), so I felt it was wiser to allow myself adequate time to get all the achievements and go for a 100% completion. Feel free to join in on the achievement hunting if you’d like, or simply let me know what you thought of Rare’s second bear & bird adventure. Guh-huh!
Thanks for reading!
5 thoughts on “Achievement Hunters – Banjo-Tooie”
Yeah… I’m not doing so well with this one. Got my bear’s butt handed to me by Lord Woo Fak Fak and didn’t feel like playing anymore. Not a fan of the underwater combat stuff, not gonna lie. 😅
Will definitely try again and have my post up soon though. 😁
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Yeah, I remember being excited to play Tooie after it came and out then as I was playing it, something just didn’t click with me quite as much as the first. I know that nostalgia can play a huge part of things like that, but there’s something with the more simplistic structure of the first that I still find a bit more enjoyable than in Tooie. In contrast to the Donkey Kong Country games, may favorite may still be the original DKC, but DKC 2 added and improved a great many things making it the all-around “better” game.
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🎵 Go go achievement hunters! 🎵 there’s no way I’d get through a platformer like this so well done 👍🏻
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Thank you! I still have a ways to go, but I’m intending to get more accomplished after the holiday weekend. It’s not progressing quite as fast as I had assumed due to the way everything is layered so you spend a lot of figuring out how to get to the next move/item just to get to the next jigsaw piece after that.
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