Trophy Hunters – Assassin’s Creed: Syndicate Final Episode

Mission accomplished? It’s been three weeks since my last update about my quest for a platinum trophy in Assassin’s Creed: Syndicate and I can just now consider my quest completed….sort of. In all honesty, it shouldn’t have taken me this long to finish up the final few game sequences and circle back and grind out a few additional tasks for trophies, but my momentum had taken a bit of a hit after a glitched trophy essentially cost me the platinum trophy. I mentioned in my last update how the “Godlike” trophy – unlocked after discovering all the Secrets of London and depositing the Assassin’s tokens in Reuge’s Vault and unlocking the Aegis Outfit for Evie – did not unlock as according to my progress tracker, I had not yet collected the token that is received during the cutscene as Jacob and Evie first discover the vault. Upon searching the internet, I found this is a fairly common occurrence with little to be done about it, save for getting lucky and the trophy icon will pop up at a random time during the rest of my playthrough. Needless to say, I was a bit annoyed at not being able to get the platinum trophy for acquiring all the other trophies in the game. On top of that, I recently had yet another trophy that refused to unlock – the “Opium Scourge” trophy….<sigh>. My last resort for acquiring the platinum trophy in Syndicate is to simply restart the entire game and play just long enough to receive the hallucinogenic darts and track down all 32 Secrets of London with the hope that the trophies will pop up this time around. But as far as I’m concerned, I have accomplished everything; the game has essentially handed me an I.O.U for the trophy and I will return at a later date for those couple glitched trophies. Anyways, here’s what I’ve completed since my last update…

An image depicting my luck while playing much of Assassin’s Creed: Syndicate

The Joys of Freedom

  • Complete Memory Sequence 8

Shall We Dance?

  • Complete Memory Sequence 9

The War at Home

  • Complete the World War I simulation

A very strange, yet interesting inclusion in AC: Syndicate is Sequence 10 which is set in London during World War I in 1916. You play this short sequence as Jacob’s daughter – Lydia Frye, who is enlisted by Winston Churchill to covertly eliminate a group of spies operating around the Thames River. I was aware of this sequence, so I had assumed there would be a few Synchronization Points as well as Mr. Churchill acting as an Associate which also tied into the “Chimney Sweep” and “A Broad Base” trophies. This sequence is rather interesting as WWI isn’t a game(or movie) setting anywhere as often as WW2 and the sight of zeppelins floating through the air as anti-aircraft guns fire away from boats along the Thames makes for a menacing backdrop.

No Ticket

  • Kick fifty enemies off of trains

I had assumed this would be one of the last handful of trophies I would acquire as there are only so many places in which you can kick enemies from a train car in the game, moving or stationary. This was simply a matter of replaying memories from Sequence 2 and 5 to accumulate fifty enemies booted from the top of a train car.

A Broad Base

  • Reach Loyalty level 1 with all Associates

Associate Winston Churchill employs Lydia Frye’s help in several missions across the World War I sequence, being all that was necessary to reach Loyalty level 1 and unlock the “A Broad Base” trophy

Chimney Sweep

  • Synchronize every Viewpoint in London

Another trophy tied to the World War I Sequence 10, there are three synch points across the area that unlock the “Chimney Sweep” trophy.

Mentor

  • Reach 100% Sync in the Main Memories

This one took a little bit of time as I didn’t realize 100% meant I would have to successfully complete the optional objectives in each of the Sequence memories. Luckily, I didn’t have to replay too many of them to complete the optional stuff.

You Wouldn’t Steal a Policeman’s Helmet

  • Hijack twenty police vehicles

Looking over the trophy list as I started playing AC: Syndicate, I didn’t think this one sounded as tricky as it wound up being. The policeman are nearly always sitting two to a carriage and if you attempt to run up and hijack a carriage you are quickly tossed off by the other policeman. I learned the trick to this was jumping on top of a police carriage and tossing a quick throwing knife at the cop riding shotgun(the driver was not always on the left) and kick the driver from the carriage. In addition, if you cause enough chaos you can chain together a few carriages hijacked.

Whirlwind of Death

  • Perform fifty Multi-Finishers

I got a few multi-finishers while playing through the main storyline, but traveled to Fight Clubs around London which make for some easy farming of multi-finishers. I watched Evie snap a LOT of elbows and kneecaps getting this trophy….

Most Unsporting

  • Shoot fifty enemies before they shoot at you

Another trophy that I was aware of during my playthrough of the main storyline, I only had to replay a couple Memories in which I would find Blighter snipers posted on rooftops and stood just far enough at me so they would take aim and I would quickly press the Triangle Button to quickfire before they can shoot me. Pretty simple.

Without a Grudge

  • Destroy 5000 destructibles with your carriage

This one was perhaps the most annoying trophy to go after in Syndicate as it takes LOTS of grinding to destroy 5,000 objects while driving a carriage. I finally unlocked this a few nights ago after spending a solid hour of circling the sidewalks around Trafalgar Square. I believe my reaction to this trophy popping up on the screen was “Awesome….I never want to do this ever again”. Not the most difficult trophy, but a very grindy, mind-numbing one.

Opium Scourge*

  • Affect at least four enemies simultaneously with the Hallucinogenic Dart

I spent an hour or so trying to get this trophy to unlock as I replayed a few different Sequence Memories where enemies would be within close enough proximity to a fire barrel which will create an area of effect when a hallucinogenic dart is fired into it. I was able to affect four or more enemies a few times(evidence screenshot below) and could not for any reason get the trophy to unlock. As I had already encountered an issue with the “Godlike” trophy, I was locked out of the “Master Assassin” trophy, but still irritated to have this happen with another one

Four enemies affected, but no trophy ever shows up…

Master Assassin*

  • Earn every other trophy
My platinum trophy has an asterisk attached…

Not being able to get the “Godlike” and “Opium Scourge” trophies to unlock makes the final, platinum trophy seemingly impossible. My hope is that by restarting the game(sometime in the future) I can get the final trophies to unlock after reaching the corresponding point in the game.

I can still say that I really, really enjoyed Assassin’s Creed: Syndicate. I will also say that the game itself seemed bent on making everything as difficult as possible for me with the amount of game crashes, weird glitches, and broken trophies that I encountered. A big thank you goes out to Solarayo from Ace Asunder, who accompanied me on this experimental trophy hunt(completing this an entire month before I did) and is a far greater hunter than I am. I will return to the game in the future to restart the story with the hope that I can get those final trophies to unlock, officially getting the platinum trophy and not have to show screenshot evidence that I jumped through all the required hoops. But for the time being, I can consider my trophy hunting quest in Assassin’s Creed: Syndicate to be complete. For my next trophy quest, I believe I will turn my attention(once again) to Ghost of Tsushima.

Thanks for reading!

2 thoughts on “Trophy Hunters – Assassin’s Creed: Syndicate Final Episode

  1. Ah!! Sorry all the glitches decided to attack you. Those are far worse than any boss 😦

    Definitely let me know if you’re ever up for another platinum collab sometime! 🏆

    Liked by 1 person

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