Dreams of the Wind Fish – My First Playthrough of Link’s Awakening

To the finder…
The Isle of Koholint is but an illusion…
Human, monster, sea, sky…
A scene on the lid of a sleeper’s eye…
Awake the dreamer, and Koholint will vanish
much like a bubble on a needle…
Cast-away, you should know the truth!

These cryptic words are etched into a wall in the back of the Southern Face Shrine. Link our shipwrecked hero finds them after gaining access to the Face Shrine – one of the latter dungeons in The Legend of Zelda: Link’s Awakening.

I will begin by stating my quest was to play through Link’s Awakening for the very first time, which I completed very recently. I sheepishly admit I had never actually played the game even though it had been on my list for quite some time. I am even more ashamed to admit I have only completed a handful of the 16 Legend of Zelda games as I begin far more games than I fully complete(I counted the Oracle games as 1, and am not counting the Phillips CD-i games at all…). I decided to set my sights on Link’s Awakening as I knew very little about this particular Zelda game and also the fact it was recently announced from Nintendo that a remastered version for the Switch will be released in the near future, so it seemed a good place to start. There is also the fact that I have been playing more original Game Boy and Game Boy Color games that I had missed out on. I had played Tetris and few other games on a friend’s Game Boy, but didn’t get a Game Boy Color of my own until after Poke-mania had swept across the country and I begged my parents for one.

I played through the original version on my Game Boy Color, though many prefer the colorized DX version that was released later. (Image courtesy of Nintendo)

Link’s Awakening was originally released for the Game Boy in August 1993 and Link’s Awakening DX was released for the Game Boy Color in December 1998. I played through the original version as I haven’t come across many copies of the DX version on the past. The differences in the two versions are minor, the DX version has an extra dungeon – the Color Dungeon which incorporates the fact that it’s….in color as well as the picture mode in the game which you could then use the Game Boy Printer to print out copies of the in game pictures.

The game takes place after the events in A Link to the Past and the opening of the game shows Link sailing over the ocean on a mission to recruit others in the fight against evil but is caught in a fierce storm and ends up shipwrecked on the beach of the strange island of Koholint. Link then comes across a mysterious owl( A different one – Kaepora Gaebora isn’t introduced until Ocarina of Time)who informs him that the island is being terrorized by nightmare creatures and tasks Link with waking the mythical spirit – The Wind Fish who sleeps in a giant egg atop Mt. Tamaranch. The owl tells Link to find the 8 Instruments of the Sirens found in dungeons throughout the island which will wake the Wind Fish and dispel the nightmares from the island. It is in the latter stages of the game you read the above verse and discover that the island itself along with its inhabitants are merely a dream manifested from the Wind Fish’s slumber.

I was impressed with how well the controls worked, given the limitations of the Game Boy(s) having only a D-pad, A, B, Start, and Select buttons. You have an inventory item assigned to each button which can seemingly make for a lot of pressing the Start button to pause the game and assign different items. This can mean switching items over your 2 buttons every few screens. You can have your sword equipped with A and your shield with the B button and go up a screen or two and then will need to press Start to assign bombs or your bow to a different button. There are also items that you can use by pressing A and B simultaneously like the Pegasus Boots and Roc’s Feather which allows you to dash jump over greater distances or if you have your bow and bombs equipped to A and B you can press both at the same time to shoot bomb arrows which I found interesting. The saving mechanic for the game(in the original GB version at least) is….interesting however. You need to press the A and B buttons along with Select and Start at the same time with will prompt you to save and quit the game, this proved the be a minor inconvenience though.

Walking Madame MeowMeow’s “dog” BowWow. (Image courtesy of Nintendo)

The items are all the typical items we’ve come to expect to see in a Legend of Zelda game. You find your sword and shield and then will eventually acquire more items like the hookshot and bombs, as well as the wonderfully overpowered boomerang. The game has the distinction of having absolutely no mention of Princess Zelda(other than titular) or image of a Tri-Force. Another anomaly is multiple crossover characters from other Nintendo franchises are present on Koholint Island. There are goombas and bloopers along with a small round enemy that tries to inhale you known as an Anti-Kirby. You come across a Yoshi doll in a multiple item trading sequence through the game, during one of these trades you bring a letter from the character Christine the Goat who is an actual goat to her pen pal Mr Write who then proceeds to show you the enclosed picture of his pen pal which has an image of Princess Peach. My personal favorite though, is the island denizen Madame MeowMeow who asks you to walk her “dog” – a giant chain-chomp named BowWow.

The dungeons I found interesting; each getting less linear and more complex in design as the game progresses, with some having multiple levels to navigate. From the first dungeon, the straight forward Tail Cave to the labryinthian Turtle Rock. Each dungeon has a Nightmare Boss defending one of the 8 Instruments of the Sirens, along with a mini-boss(sometimes two). The final dungeon Turtle Rock was one of the highlights of the game for me. A dungeon of 4 floors culminating with a battle against the Evil Eagle on top of the mountain. After collecting all 8 instruments you play “Ballad of the Wind Fish” on your ocarina(another game mechanic that is further expanded in Ocarina of Time) to break open the giant egg and stumble down into the maze below. You then battle the Shadow Nightmare which takes the shape or shadow, rather of some familiar foes including Moldorm, Agahnim, and Ganon before transforming into the cycloptic creature Dethl, who you must slay in order to wake the Wind Fish.

The boss battle with Evil Eagle at the top of Turtle Rock dungeon was my favorite. (Image courtesy of Nintendo)

The game design I found was interesting and really enjoyed the general “strangeness” of this particular Zelda game. This has a more lighthearted, whimsical tone to it, whereas other later entries have a decidedly darker feel. There is however, still a lingering feel of something sinister lurking within the island. Game Director Takashi Tezuka has stated his intent was to create something akin to the tv show Twin Peaks. You are washed ashore on an island with very odd, quirky inhabitants and full of monsters which you are throughout the game questioning what is actually real, if anything at all. The Owl admits during your quest that even he himself didn’t believe you are real at first. After you recover the 8 instruments, you discover the Owl is actually the spirit of the Wind Fish guiding you along. I do very highly recommend this game as it was a great experience. I am now planning on playing through the Oracle game(s) on the Game Boy Color next. I am truly glad I was able to experience this entry into the Legend of Zelda timeline and this makes me EVEN MORE excited to play the remake on the Nintendo Switch…whenever that is.


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